vibing epic
This commit is contained in:
commit
9fdcc2d99e
24
.gitignore
vendored
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24
.gitignore
vendored
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# Logs
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|
logs
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*.log
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npm-debug.log*
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||||||
|
yarn-debug.log*
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||||||
|
yarn-error.log*
|
||||||
|
pnpm-debug.log*
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||||||
|
lerna-debug.log*
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||||||
|
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||||||
|
node_modules
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||||||
|
dist
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||||||
|
dist-ssr
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||||||
|
*.local
|
||||||
|
|
||||||
|
# Editor directories and files
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||||||
|
.vscode/*
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||||||
|
!.vscode/extensions.json
|
||||||
|
.idea
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||||||
|
.DS_Store
|
||||||
|
*.suo
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||||||
|
*.ntvs*
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||||||
|
*.njsproj
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||||||
|
*.sln
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||||||
|
*.sw?
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54
README.md
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54
README.md
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|
# React + TypeScript + Vite
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|
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||||||
|
This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.
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||||||
|
|
||||||
|
Currently, two official plugins are available:
|
||||||
|
|
||||||
|
- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react/README.md) uses [Babel](https://babeljs.io/) for Fast Refresh
|
||||||
|
- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react-swc) uses [SWC](https://swc.rs/) for Fast Refresh
|
||||||
|
|
||||||
|
## Expanding the ESLint configuration
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||||||
|
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||||||
|
If you are developing a production application, we recommend updating the configuration to enable type-aware lint rules:
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||||||
|
|
||||||
|
```js
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|
export default tseslint.config({
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||||||
|
extends: [
|
||||||
|
// Remove ...tseslint.configs.recommended and replace with this
|
||||||
|
...tseslint.configs.recommendedTypeChecked,
|
||||||
|
// Alternatively, use this for stricter rules
|
||||||
|
...tseslint.configs.strictTypeChecked,
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||||||
|
// Optionally, add this for stylistic rules
|
||||||
|
...tseslint.configs.stylisticTypeChecked,
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||||||
|
],
|
||||||
|
languageOptions: {
|
||||||
|
// other options...
|
||||||
|
parserOptions: {
|
||||||
|
project: ['./tsconfig.node.json', './tsconfig.app.json'],
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||||||
|
tsconfigRootDir: import.meta.dirname,
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|
},
|
||||||
|
},
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|
})
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|
```
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|
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||||||
|
You can also install [eslint-plugin-react-x](https://github.com/Rel1cx/eslint-react/tree/main/packages/plugins/eslint-plugin-react-x) and [eslint-plugin-react-dom](https://github.com/Rel1cx/eslint-react/tree/main/packages/plugins/eslint-plugin-react-dom) for React-specific lint rules:
|
||||||
|
|
||||||
|
```js
|
||||||
|
// eslint.config.js
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|
import reactX from 'eslint-plugin-react-x'
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|
import reactDom from 'eslint-plugin-react-dom'
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||||||
|
|
||||||
|
export default tseslint.config({
|
||||||
|
plugins: {
|
||||||
|
// Add the react-x and react-dom plugins
|
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|
'react-x': reactX,
|
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|
'react-dom': reactDom,
|
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|
},
|
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|
rules: {
|
||||||
|
// other rules...
|
||||||
|
// Enable its recommended typescript rules
|
||||||
|
...reactX.configs['recommended-typescript'].rules,
|
||||||
|
...reactDom.configs.recommended.rules,
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||||||
|
},
|
||||||
|
})
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|
```
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28
eslint.config.js
Normal file
28
eslint.config.js
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|
import js from '@eslint/js'
|
||||||
|
import globals from 'globals'
|
||||||
|
import reactHooks from 'eslint-plugin-react-hooks'
|
||||||
|
import reactRefresh from 'eslint-plugin-react-refresh'
|
||||||
|
import tseslint from 'typescript-eslint'
|
||||||
|
|
||||||
|
export default tseslint.config(
|
||||||
|
{ ignores: ['dist'] },
|
||||||
|
{
|
||||||
|
extends: [js.configs.recommended, ...tseslint.configs.recommended],
|
||||||
|
files: ['**/*.{ts,tsx}'],
|
||||||
|
languageOptions: {
|
||||||
|
ecmaVersion: 2020,
|
||||||
|
globals: globals.browser,
|
||||||
|
},
|
||||||
|
plugins: {
|
||||||
|
'react-hooks': reactHooks,
|
||||||
|
'react-refresh': reactRefresh,
|
||||||
|
},
|
||||||
|
rules: {
|
||||||
|
...reactHooks.configs.recommended.rules,
|
||||||
|
'react-refresh/only-export-components': [
|
||||||
|
'warn',
|
||||||
|
{ allowConstantExport: true },
|
||||||
|
],
|
||||||
|
},
|
||||||
|
},
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|
)
|
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13
index.html
Normal file
13
index.html
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|
<!doctype html>
|
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|
<html lang="en">
|
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|
<head>
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|
<meta charset="UTF-8" />
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|
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
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|
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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|
<title>Vite + React + TS</title>
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|
</head>
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|
<body>
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|
<div id="root"></div>
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|
<script type="module" src="/src/main.tsx"></script>
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|
</body>
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|
</html>
|
||||||
6453
package-lock.json
generated
Normal file
6453
package-lock.json
generated
Normal file
File diff suppressed because it is too large
Load Diff
47
package.json
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47
package.json
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|
{
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|
"name": "viber",
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|
"private": true,
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|
"version": "0.0.0",
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|
"type": "module",
|
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|
"scripts": {
|
||||||
|
"dev": "vite",
|
||||||
|
"build": "tsc -b && vite build",
|
||||||
|
"lint": "eslint .",
|
||||||
|
"preview": "vite preview"
|
||||||
|
},
|
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|
"dependencies": {
|
||||||
|
"@chakra-ui/react": "^2.8.2",
|
||||||
|
"@emotion/react": "^11.11.3",
|
||||||
|
"@emotion/styled": "^11.11.0",
|
||||||
|
"@radix-ui/react-dialog": "^1.1.6",
|
||||||
|
"@radix-ui/react-separator": "^1.1.2",
|
||||||
|
"@radix-ui/react-slot": "^1.1.2",
|
||||||
|
"@shadcn/ui": "^0.0.4",
|
||||||
|
"@types/node": "^22.13.14",
|
||||||
|
"class-variance-authority": "^0.7.1",
|
||||||
|
"clsx": "^2.1.1",
|
||||||
|
"framer-motion": "^11.0.3",
|
||||||
|
"lucide-react": "^0.485.0",
|
||||||
|
"react": "^18.2.0",
|
||||||
|
"react-dom": "^18.2.0",
|
||||||
|
"tailwind-merge": "^3.0.2",
|
||||||
|
"tailwindcss-animate": "^1.0.7",
|
||||||
|
"zustand": "^5.0.3"
|
||||||
|
},
|
||||||
|
"devDependencies": {
|
||||||
|
"@eslint/js": "^9.21.0",
|
||||||
|
"@types/react": "^19.0.12",
|
||||||
|
"@types/react-dom": "^19.0.4",
|
||||||
|
"@vitejs/plugin-react": "^4.3.4",
|
||||||
|
"autoprefixer": "^10.4.21",
|
||||||
|
"eslint": "^9.21.0",
|
||||||
|
"eslint-plugin-react-hooks": "^5.1.0",
|
||||||
|
"eslint-plugin-react-refresh": "^0.4.19",
|
||||||
|
"globals": "^15.15.0",
|
||||||
|
"postcss": "^8.5.3",
|
||||||
|
"tailwindcss": "^4.0.17",
|
||||||
|
"typescript": "~5.7.2",
|
||||||
|
"typescript-eslint": "^8.24.1",
|
||||||
|
"vite": "^6.2.0"
|
||||||
|
}
|
||||||
|
}
|
||||||
1
public/vite.svg
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1
public/vite.svg
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|
|||||||
|
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="31.88" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 257"><defs><linearGradient id="IconifyId1813088fe1fbc01fb466" x1="-.828%" x2="57.636%" y1="7.652%" y2="78.411%"><stop offset="0%" stop-color="#41D1FF"></stop><stop offset="100%" stop-color="#BD34FE"></stop></linearGradient><linearGradient id="IconifyId1813088fe1fbc01fb467" x1="43.376%" x2="50.316%" y1="2.242%" y2="89.03%"><stop offset="0%" stop-color="#FFEA83"></stop><stop offset="8.333%" stop-color="#FFDD35"></stop><stop offset="100%" stop-color="#FFA800"></stop></linearGradient></defs><path fill="url(#IconifyId1813088fe1fbc01fb466)" d="M255.153 37.938L134.897 252.976c-2.483 4.44-8.862 4.466-11.382.048L.875 37.958c-2.746-4.814 1.371-10.646 6.827-9.67l120.385 21.517a6.537 6.537 0 0 0 2.322-.004l117.867-21.483c5.438-.991 9.574 4.796 6.877 9.62Z"></path><path fill="url(#IconifyId1813088fe1fbc01fb467)" d="M185.432.063L96.44 17.501a3.268 3.268 0 0 0-2.634 3.014l-5.474 92.456a3.268 3.268 0 0 0 3.997 3.378l24.777-5.718c2.318-.535 4.413 1.507 3.936 3.838l-7.361 36.047c-.495 2.426 1.782 4.5 4.151 3.78l15.304-4.649c2.372-.72 4.652 1.36 4.15 3.788l-11.698 56.621c-.732 3.542 3.979 5.473 5.943 2.437l1.313-2.028l72.516-144.72c1.215-2.423-.88-5.186-3.54-4.672l-25.505 4.922c-2.396.462-4.435-1.77-3.759-4.114l16.646-57.705c.677-2.35-1.37-4.583-3.769-4.113Z"></path></svg>
|
||||||
|
After Width: | Height: | Size: 1.5 KiB |
42
src/App.css
Normal file
42
src/App.css
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|
|||||||
|
#root {
|
||||||
|
max-width: 1280px;
|
||||||
|
margin: 0 auto;
|
||||||
|
padding: 2rem;
|
||||||
|
text-align: center;
|
||||||
|
}
|
||||||
|
|
||||||
|
.logo {
|
||||||
|
height: 6em;
|
||||||
|
padding: 1.5em;
|
||||||
|
will-change: filter;
|
||||||
|
transition: filter 300ms;
|
||||||
|
}
|
||||||
|
.logo:hover {
|
||||||
|
filter: drop-shadow(0 0 2em #646cffaa);
|
||||||
|
}
|
||||||
|
.logo.react:hover {
|
||||||
|
filter: drop-shadow(0 0 2em #61dafbaa);
|
||||||
|
}
|
||||||
|
|
||||||
|
@keyframes logo-spin {
|
||||||
|
from {
|
||||||
|
transform: rotate(0deg);
|
||||||
|
}
|
||||||
|
to {
|
||||||
|
transform: rotate(360deg);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@media (prefers-reduced-motion: no-preference) {
|
||||||
|
a:nth-of-type(2) .logo {
|
||||||
|
animation: logo-spin infinite 20s linear;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
.card {
|
||||||
|
padding: 2em;
|
||||||
|
}
|
||||||
|
|
||||||
|
.read-the-docs {
|
||||||
|
color: #888;
|
||||||
|
}
|
||||||
177
src/App.tsx
Normal file
177
src/App.tsx
Normal file
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|
|||||||
|
import { Mouse } from './components/Mouse'
|
||||||
|
import { ResourceDisplay } from './components/ResourceDisplay'
|
||||||
|
import { BuildingButton } from './components/BuildingButton'
|
||||||
|
import { MultiplierShop } from './components/MultiplierShop'
|
||||||
|
import { NextBuildingPreview } from './components/NextBuildingPreview'
|
||||||
|
import { useGameStore } from './store/gameStore'
|
||||||
|
import {
|
||||||
|
ChakraProvider,
|
||||||
|
Box,
|
||||||
|
Container,
|
||||||
|
Heading,
|
||||||
|
Text,
|
||||||
|
VStack,
|
||||||
|
SimpleGrid,
|
||||||
|
Button
|
||||||
|
} from '@chakra-ui/react'
|
||||||
|
import theme from './theme'
|
||||||
|
import { useEffect } from 'react'
|
||||||
|
|
||||||
|
type BuildingId = 'mouseFarms' | 'keyboardFactories' | 'monitorDisplays' | 'serverRooms' | 'dataCenters' |
|
||||||
|
'dataCities' | 'dataCountries' | 'dataContinents' | 'dataWorlds' | 'dataMoons' |
|
||||||
|
'dataSolarSystems' | 'dataGalaxies' | 'dataUniverses' | 'dataGods'
|
||||||
|
|
||||||
|
type BuildingLevelKey = `${BuildingId}Level`
|
||||||
|
|
||||||
|
const BUILDING_INFO = {
|
||||||
|
mouseFarms: {
|
||||||
|
title: 'Mouse Farm',
|
||||||
|
description: 'A basic facility that produces computer mice. Each mouse farm generates points automatically.',
|
||||||
|
production: { points: 0.1 }
|
||||||
|
},
|
||||||
|
keyboardFactories: {
|
||||||
|
title: 'Keyboard Factory',
|
||||||
|
description: 'Manufactures mechanical keyboards and generates tech parts. Essential for advanced upgrades.',
|
||||||
|
production: { techParts: 0.05 }
|
||||||
|
},
|
||||||
|
monitorDisplays: {
|
||||||
|
title: 'Monitor Display',
|
||||||
|
description: 'High-resolution displays that generate both points and tech parts. A balanced production facility.',
|
||||||
|
production: { points: 0.2, techParts: 0.1 }
|
||||||
|
},
|
||||||
|
serverRooms: {
|
||||||
|
title: 'Server Room',
|
||||||
|
description: 'A powerful facility that generates significant amounts of both resources. Requires proper cooling.',
|
||||||
|
production: { points: 1, techParts: 0.5 }
|
||||||
|
},
|
||||||
|
dataCenters: {
|
||||||
|
title: 'Data Center',
|
||||||
|
description: 'The ultimate production facility. Generates massive amounts of resources but requires significant investment.',
|
||||||
|
production: { points: 5, techParts: 2 }
|
||||||
|
},
|
||||||
|
dataCities: {
|
||||||
|
title: 'Data City',
|
||||||
|
description: 'A massive network of data centers spanning an entire city. Requires level 5 to unlock.',
|
||||||
|
production: { points: 25, techParts: 10 }
|
||||||
|
},
|
||||||
|
dataCountries: {
|
||||||
|
title: 'Data Country',
|
||||||
|
description: 'A country-wide network of data cities. Requires level 10 to unlock.',
|
||||||
|
production: { points: 100, techParts: 40 }
|
||||||
|
},
|
||||||
|
dataContinents: {
|
||||||
|
title: 'Data Continent',
|
||||||
|
description: 'A continent-spanning network of data countries. Requires level 20 to unlock.',
|
||||||
|
production: { points: 500, techParts: 200 }
|
||||||
|
},
|
||||||
|
dataWorlds: {
|
||||||
|
title: 'Data World',
|
||||||
|
description: 'A world-wide network of data continents. Requires level 30 to unlock.',
|
||||||
|
production: { points: 2500, techParts: 1000 }
|
||||||
|
},
|
||||||
|
dataMoons: {
|
||||||
|
title: 'Data Moon',
|
||||||
|
description: 'A moon-sized data processing facility. Requires level 40 to unlock.',
|
||||||
|
production: { points: 10000, techParts: 4000 }
|
||||||
|
},
|
||||||
|
dataSolarSystems: {
|
||||||
|
title: 'Data Solar System',
|
||||||
|
description: 'A solar system-wide network of data moons. Requires level 50 to unlock.',
|
||||||
|
production: { points: 50000, techParts: 20000 }
|
||||||
|
},
|
||||||
|
dataGalaxies: {
|
||||||
|
title: 'Data Galaxy',
|
||||||
|
description: 'A galaxy-spanning network of data solar systems. Requires level 60 to unlock.',
|
||||||
|
production: { points: 250000, techParts: 100000 }
|
||||||
|
},
|
||||||
|
dataUniverses: {
|
||||||
|
title: 'Data Universe',
|
||||||
|
description: 'A universe-wide network of data galaxies. Requires level 70 to unlock.',
|
||||||
|
production: { points: 1000000, techParts: 400000 }
|
||||||
|
},
|
||||||
|
dataGods: {
|
||||||
|
title: 'Data God',
|
||||||
|
description: 'The ultimate data processing entity. Requires level 80 to unlock.',
|
||||||
|
production: { points: 5000000, techParts: 2000000 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function App() {
|
||||||
|
const {
|
||||||
|
points,
|
||||||
|
playerLevel,
|
||||||
|
getAvailableBuildings,
|
||||||
|
tick
|
||||||
|
} = useGameStore()
|
||||||
|
|
||||||
|
const availableBuildings = getAvailableBuildings()
|
||||||
|
|
||||||
|
// Set up game tick interval
|
||||||
|
useEffect(() => {
|
||||||
|
const interval = setInterval(tick, 100) // 100ms = 10 ticks per second
|
||||||
|
return () => clearInterval(interval)
|
||||||
|
}, [tick])
|
||||||
|
|
||||||
|
return (
|
||||||
|
<ChakraProvider theme={theme}>
|
||||||
|
<Box minH="100vh" bg="gray.900" color="white" py={8}>
|
||||||
|
<Container maxW="container.xl">
|
||||||
|
<VStack spacing={8}>
|
||||||
|
<Box textAlign="center">
|
||||||
|
<Heading as="h1" size="2xl" mb={4}>Clicker Clicker 2</Heading>
|
||||||
|
<Text fontSize="xl" color="yellow.400" mb={4}>Level {playerLevel}</Text>
|
||||||
|
<ResourceDisplay />
|
||||||
|
</Box>
|
||||||
|
|
||||||
|
<Mouse />
|
||||||
|
|
||||||
|
<VStack spacing={8} w="full">
|
||||||
|
{/* Shop Section */}
|
||||||
|
<Box bg="gray.800" p={6} borderRadius="lg" w="full">
|
||||||
|
<Heading as="h2" size="xl" mb={6} color="blue.400">Shop</Heading>
|
||||||
|
<SimpleGrid columns={{ base: 1, md: 2, lg: 3 }} gap={4}>
|
||||||
|
{availableBuildings.map((building) => (
|
||||||
|
<BuildingButton
|
||||||
|
key={building.id}
|
||||||
|
title={building.title}
|
||||||
|
cost={building.cost}
|
||||||
|
owned={useGameStore.getState()[building.id as BuildingId]}
|
||||||
|
level={useGameStore.getState()[`${building.id}Level` as BuildingLevelKey] as number}
|
||||||
|
onClick={() => useGameStore.getState().buyBuilding(building.id as BuildingId)}
|
||||||
|
description={building.description}
|
||||||
|
production={building.production}
|
||||||
|
buildingType={building.id}
|
||||||
|
levelRequirement={building.levelRequirement}
|
||||||
|
/>
|
||||||
|
))}
|
||||||
|
<NextBuildingPreview />
|
||||||
|
</SimpleGrid>
|
||||||
|
</Box>
|
||||||
|
|
||||||
|
<Box h="1px" bg="gray.600" w="full" />
|
||||||
|
|
||||||
|
{/* Upgrades Section */}
|
||||||
|
<Box bg="gray.800" p={6} borderRadius="lg" w="full">
|
||||||
|
<Heading as="h2" size="xl" mb={6} color="green.400">Upgrades</Heading>
|
||||||
|
<SimpleGrid columns={{ base: 1, md: 2, lg: 3 }} gap={4}>
|
||||||
|
<Button
|
||||||
|
onClick={() => useGameStore.getState().buyUpgrade('clickPower')}
|
||||||
|
isDisabled={points < 20}
|
||||||
|
bg="gray.700"
|
||||||
|
_hover={{ bg: 'gray.600' }}
|
||||||
|
>
|
||||||
|
Upgrade Click Power (20 points)
|
||||||
|
</Button>
|
||||||
|
</SimpleGrid>
|
||||||
|
</Box>
|
||||||
|
</VStack>
|
||||||
|
|
||||||
|
<MultiplierShop />
|
||||||
|
</VStack>
|
||||||
|
</Container>
|
||||||
|
</Box>
|
||||||
|
</ChakraProvider>
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
export default App
|
||||||
1
src/assets/react.svg
Normal file
1
src/assets/react.svg
Normal file
@ -0,0 +1 @@
|
|||||||
|
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="35.93" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 228"><path fill="#00D8FF" d="M210.483 73.824a171.49 171.49 0 0 0-8.24-2.597c.465-1.9.893-3.777 1.273-5.621c6.238-30.281 2.16-54.676-11.769-62.708c-13.355-7.7-35.196.329-57.254 19.526a171.23 171.23 0 0 0-6.375 5.848a155.866 155.866 0 0 0-4.241-3.917C100.759 3.829 77.587-4.822 63.673 3.233C50.33 10.957 46.379 33.89 51.995 62.588a170.974 170.974 0 0 0 1.892 8.48c-3.28.932-6.445 1.924-9.474 2.98C17.309 83.498 0 98.307 0 113.668c0 15.865 18.582 31.778 46.812 41.427a145.52 145.52 0 0 0 6.921 2.165a167.467 167.467 0 0 0-2.01 9.138c-5.354 28.2-1.173 50.591 12.134 58.266c13.744 7.926 36.812-.22 59.273-19.855a145.567 145.567 0 0 0 5.342-4.923a168.064 168.064 0 0 0 6.92 6.314c21.758 18.722 43.246 26.282 56.54 18.586c13.731-7.949 18.194-32.003 12.4-61.268a145.016 145.016 0 0 0-1.535-6.842c1.62-.48 3.21-.974 4.76-1.488c29.348-9.723 48.443-25.443 48.443-41.52c0-15.417-17.868-30.326-45.517-39.844Zm-6.365 70.984c-1.4.463-2.836.91-4.3 1.345c-3.24-10.257-7.612-21.163-12.963-32.432c5.106-11 9.31-21.767 12.459-31.957c2.619.758 5.16 1.557 7.61 2.4c23.69 8.156 38.14 20.213 38.14 29.504c0 9.896-15.606 22.743-40.946 31.14Zm-10.514 20.834c2.562 12.94 2.927 24.64 1.23 33.787c-1.524 8.219-4.59 13.698-8.382 15.893c-8.067 4.67-25.32-1.4-43.927-17.412a156.726 156.726 0 0 1-6.437-5.87c7.214-7.889 14.423-17.06 21.459-27.246c12.376-1.098 24.068-2.894 34.671-5.345a134.17 134.17 0 0 1 1.386 6.193ZM87.276 214.515c-7.882 2.783-14.16 2.863-17.955.675c-8.075-4.657-11.432-22.636-6.853-46.752a156.923 156.923 0 0 1 1.869-8.499c10.486 2.32 22.093 3.988 34.498 4.994c7.084 9.967 14.501 19.128 21.976 27.15a134.668 134.668 0 0 1-4.877 4.492c-9.933 8.682-19.886 14.842-28.658 17.94ZM50.35 144.747c-12.483-4.267-22.792-9.812-29.858-15.863c-6.35-5.437-9.555-10.836-9.555-15.216c0-9.322 13.897-21.212 37.076-29.293c2.813-.98 5.757-1.905 8.812-2.773c3.204 10.42 7.406 21.315 12.477 32.332c-5.137 11.18-9.399 22.249-12.634 32.792a134.718 134.718 0 0 1-6.318-1.979Zm12.378-84.26c-4.811-24.587-1.616-43.134 6.425-47.789c8.564-4.958 27.502 2.111 47.463 19.835a144.318 144.318 0 0 1 3.841 3.545c-7.438 7.987-14.787 17.08-21.808 26.988c-12.04 1.116-23.565 2.908-34.161 5.309a160.342 160.342 0 0 1-1.76-7.887Zm110.427 27.268a347.8 347.8 0 0 0-7.785-12.803c8.168 1.033 15.994 2.404 23.343 4.08c-2.206 7.072-4.956 14.465-8.193 22.045a381.151 381.151 0 0 0-7.365-13.322Zm-45.032-43.861c5.044 5.465 10.096 11.566 15.065 18.186a322.04 322.04 0 0 0-30.257-.006c4.974-6.559 10.069-12.652 15.192-18.18ZM82.802 87.83a323.167 323.167 0 0 0-7.227 13.238c-3.184-7.553-5.909-14.98-8.134-22.152c7.304-1.634 15.093-2.97 23.209-3.984a321.524 321.524 0 0 0-7.848 12.897Zm8.081 65.352c-8.385-.936-16.291-2.203-23.593-3.793c2.26-7.3 5.045-14.885 8.298-22.6a321.187 321.187 0 0 0 7.257 13.246c2.594 4.48 5.28 8.868 8.038 13.147Zm37.542 31.03c-5.184-5.592-10.354-11.779-15.403-18.433c4.902.192 9.899.29 14.978.29c5.218 0 10.376-.117 15.453-.343c-4.985 6.774-10.018 12.97-15.028 18.486Zm52.198-57.817c3.422 7.8 6.306 15.345 8.596 22.52c-7.422 1.694-15.436 3.058-23.88 4.071a382.417 382.417 0 0 0 7.859-13.026a347.403 347.403 0 0 0 7.425-13.565Zm-16.898 8.101a358.557 358.557 0 0 1-12.281 19.815a329.4 329.4 0 0 1-23.444.823c-7.967 0-15.716-.248-23.178-.732a310.202 310.202 0 0 1-12.513-19.846h.001a307.41 307.41 0 0 1-10.923-20.627a310.278 310.278 0 0 1 10.89-20.637l-.001.001a307.318 307.318 0 0 1 12.413-19.761c7.613-.576 15.42-.876 23.31-.876H128c7.926 0 15.743.303 23.354.883a329.357 329.357 0 0 1 12.335 19.695a358.489 358.489 0 0 1 11.036 20.54a329.472 329.472 0 0 1-11 20.722Zm22.56-122.124c8.572 4.944 11.906 24.881 6.52 51.026c-.344 1.668-.73 3.367-1.15 5.09c-10.622-2.452-22.155-4.275-34.23-5.408c-7.034-10.017-14.323-19.124-21.64-27.008a160.789 160.789 0 0 1 5.888-5.4c18.9-16.447 36.564-22.941 44.612-18.3ZM128 90.808c12.625 0 22.86 10.235 22.86 22.86s-10.235 22.86-22.86 22.86s-22.86-10.235-22.86-22.86s10.235-22.86 22.86-22.86Z"></path></svg>
|
||||||
|
After Width: | Height: | Size: 4.0 KiB |
91
src/components/BuildingButton.tsx
Normal file
91
src/components/BuildingButton.tsx
Normal file
@ -0,0 +1,91 @@
|
|||||||
|
import {
|
||||||
|
Box,
|
||||||
|
Button,
|
||||||
|
VStack,
|
||||||
|
Text,
|
||||||
|
Badge,
|
||||||
|
Tooltip
|
||||||
|
} from '@chakra-ui/react'
|
||||||
|
import { useGameStore } from '../store/gameStore'
|
||||||
|
|
||||||
|
interface BuildingButtonProps {
|
||||||
|
title: string
|
||||||
|
cost: number
|
||||||
|
owned: number
|
||||||
|
level: number
|
||||||
|
onClick: () => void
|
||||||
|
description: string
|
||||||
|
production: {
|
||||||
|
points?: number
|
||||||
|
techParts?: number
|
||||||
|
}
|
||||||
|
buildingType: string
|
||||||
|
levelRequirement: number
|
||||||
|
}
|
||||||
|
|
||||||
|
export function BuildingButton({
|
||||||
|
title,
|
||||||
|
cost,
|
||||||
|
owned,
|
||||||
|
level,
|
||||||
|
onClick,
|
||||||
|
description,
|
||||||
|
production,
|
||||||
|
buildingType,
|
||||||
|
levelRequirement
|
||||||
|
}: BuildingButtonProps) {
|
||||||
|
const { points, playerLevel } = useGameStore()
|
||||||
|
const canAfford = points >= cost
|
||||||
|
const meetsLevelRequirement = playerLevel >= levelRequirement
|
||||||
|
const isDisabled = !canAfford || !meetsLevelRequirement
|
||||||
|
|
||||||
|
const buttonContent = (
|
||||||
|
<VStack align="stretch" spacing={2}>
|
||||||
|
<Box display="flex" justifyContent="space-between" alignItems="center">
|
||||||
|
<Text fontWeight="bold">{title}</Text>
|
||||||
|
<Badge colorScheme={level > 1 ? 'green' : 'gray'}>Level {level}</Badge>
|
||||||
|
</Box>
|
||||||
|
<Text fontSize="sm" color="gray.400">{description}</Text>
|
||||||
|
<Box display="flex" justifyContent="space-between" alignItems="center">
|
||||||
|
<Text>Owned: {owned}</Text>
|
||||||
|
<Text>Cost: {cost} points</Text>
|
||||||
|
</Box>
|
||||||
|
<Box>
|
||||||
|
<Text fontSize="sm">Production:</Text>
|
||||||
|
{production.points && (
|
||||||
|
<Text fontSize="sm">Points: {production.points}/s</Text>
|
||||||
|
)}
|
||||||
|
{production.techParts && (
|
||||||
|
<Text fontSize="sm">Tech Parts: {production.techParts}/s</Text>
|
||||||
|
)}
|
||||||
|
</Box>
|
||||||
|
</VStack>
|
||||||
|
)
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Tooltip
|
||||||
|
label={
|
||||||
|
!meetsLevelRequirement
|
||||||
|
? `Requires level ${levelRequirement}`
|
||||||
|
: !canAfford
|
||||||
|
? 'Not enough points'
|
||||||
|
: ''
|
||||||
|
}
|
||||||
|
isDisabled={!isDisabled}
|
||||||
|
>
|
||||||
|
<Button
|
||||||
|
onClick={onClick}
|
||||||
|
disabled={isDisabled}
|
||||||
|
bg="gray.700"
|
||||||
|
_hover={{ bg: 'gray.600' }}
|
||||||
|
_disabled={{ bg: 'gray.800' }}
|
||||||
|
p={4}
|
||||||
|
height="auto"
|
||||||
|
whiteSpace="normal"
|
||||||
|
textAlign="left"
|
||||||
|
>
|
||||||
|
{buttonContent}
|
||||||
|
</Button>
|
||||||
|
</Tooltip>
|
||||||
|
)
|
||||||
|
}
|
||||||
58
src/components/BuildingInfo.tsx
Normal file
58
src/components/BuildingInfo.tsx
Normal file
@ -0,0 +1,58 @@
|
|||||||
|
import { motion, AnimatePresence } from 'framer-motion'
|
||||||
|
|
||||||
|
interface BuildingInfoProps {
|
||||||
|
isOpen: boolean
|
||||||
|
onClose: () => void
|
||||||
|
title: string
|
||||||
|
description: string
|
||||||
|
production: {
|
||||||
|
points?: number
|
||||||
|
techParts?: number
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export const BuildingInfo = ({ isOpen, onClose, title, description, production }: BuildingInfoProps) => {
|
||||||
|
if (!isOpen) return null
|
||||||
|
|
||||||
|
return (
|
||||||
|
<AnimatePresence>
|
||||||
|
<motion.div
|
||||||
|
initial={{ opacity: 0 }}
|
||||||
|
animate={{ opacity: 1 }}
|
||||||
|
exit={{ opacity: 0 }}
|
||||||
|
className="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center z-50"
|
||||||
|
onClick={onClose}
|
||||||
|
>
|
||||||
|
<motion.div
|
||||||
|
initial={{ scale: 0.9, opacity: 0 }}
|
||||||
|
animate={{ scale: 1, opacity: 1 }}
|
||||||
|
exit={{ scale: 0.9, opacity: 0 }}
|
||||||
|
className="bg-gray-800 p-6 rounded-lg max-w-md w-full mx-4"
|
||||||
|
onClick={e => e.stopPropagation()}
|
||||||
|
>
|
||||||
|
<div className="flex justify-between items-start mb-4">
|
||||||
|
<h3 className="text-xl font-bold">{title}</h3>
|
||||||
|
<button
|
||||||
|
onClick={onClose}
|
||||||
|
className="text-gray-400 hover:text-white"
|
||||||
|
>
|
||||||
|
✕
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
<p className="text-gray-300 mb-4">{description}</p>
|
||||||
|
|
||||||
|
<div className="bg-gray-700 p-4 rounded-lg">
|
||||||
|
<h4 className="font-semibold mb-2">Production:</h4>
|
||||||
|
{production.points && (
|
||||||
|
<div className="text-green-400">+{production.points} points/s</div>
|
||||||
|
)}
|
||||||
|
{production.techParts && (
|
||||||
|
<div className="text-blue-400">+{production.techParts} tech parts/s</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
</motion.div>
|
||||||
|
</motion.div>
|
||||||
|
</AnimatePresence>
|
||||||
|
)
|
||||||
|
}
|
||||||
28
src/components/Mouse.tsx
Normal file
28
src/components/Mouse.tsx
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
import { Box, Image } from '@chakra-ui/react'
|
||||||
|
import { useGameStore } from '../store/gameStore'
|
||||||
|
|
||||||
|
export function Mouse() {
|
||||||
|
const { click } = useGameStore()
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Box
|
||||||
|
as="button"
|
||||||
|
onClick={click}
|
||||||
|
bg="gray.800"
|
||||||
|
_hover={{ bg: 'gray.700' }}
|
||||||
|
p={4}
|
||||||
|
borderRadius="lg"
|
||||||
|
cursor="pointer"
|
||||||
|
transition="all 0.2s"
|
||||||
|
_active={{ transform: 'scale(0.95)' }}
|
||||||
|
>
|
||||||
|
<Image
|
||||||
|
src="/mouse.png"
|
||||||
|
alt="Click me!"
|
||||||
|
width="100px"
|
||||||
|
height="100px"
|
||||||
|
objectFit="contain"
|
||||||
|
/>
|
||||||
|
</Box>
|
||||||
|
)
|
||||||
|
}
|
||||||
41
src/components/MultiplierShop.tsx
Normal file
41
src/components/MultiplierShop.tsx
Normal file
@ -0,0 +1,41 @@
|
|||||||
|
import { Box, Button, VStack, HStack, Text } from '@chakra-ui/react'
|
||||||
|
import { useGameStore } from '../store/gameStore'
|
||||||
|
|
||||||
|
const MULTIPLIER_PURCHASES = [
|
||||||
|
{ duration: 30, multiplier: 2, cost: 10, name: '30s 2x Click Power' },
|
||||||
|
{ duration: 60, multiplier: 2, cost: 15, name: '1m 2x Click Power' },
|
||||||
|
{ duration: 30, multiplier: 3, cost: 25, name: '30s 3x Click Power' },
|
||||||
|
{ duration: 60, multiplier: 3, cost: 35, name: '1m 3x Click Power' },
|
||||||
|
{ duration: 30, multiplier: 5, cost: 50, name: '30s 5x Click Power' },
|
||||||
|
{ duration: 60, multiplier: 5, cost: 75, name: '1m 5x Click Power' },
|
||||||
|
]
|
||||||
|
|
||||||
|
export function MultiplierShop() {
|
||||||
|
const { techParts, buyMultiplier } = useGameStore()
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Box bg="gray.800" p={6} borderRadius="lg">
|
||||||
|
<VStack spacing={4} align="stretch">
|
||||||
|
<Text fontSize="xl" fontWeight="bold">Multiplier Shop</Text>
|
||||||
|
<HStack spacing={4}>
|
||||||
|
<Button
|
||||||
|
onClick={() => buyMultiplier(30, 2)}
|
||||||
|
isDisabled={techParts < 100}
|
||||||
|
bg="gray.700"
|
||||||
|
_hover={{ bg: 'gray.600' }}
|
||||||
|
>
|
||||||
|
Buy Points Multiplier (100 tech parts)
|
||||||
|
</Button>
|
||||||
|
<Button
|
||||||
|
onClick={() => buyMultiplier(30, 2)}
|
||||||
|
isDisabled={techParts < 100}
|
||||||
|
bg="gray.700"
|
||||||
|
_hover={{ bg: 'gray.600' }}
|
||||||
|
>
|
||||||
|
Buy Tech Parts Multiplier (100 tech parts)
|
||||||
|
</Button>
|
||||||
|
</HStack>
|
||||||
|
</VStack>
|
||||||
|
</Box>
|
||||||
|
)
|
||||||
|
}
|
||||||
67
src/components/NextBuildingPreview.tsx
Normal file
67
src/components/NextBuildingPreview.tsx
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
import {
|
||||||
|
Box,
|
||||||
|
VStack,
|
||||||
|
Text,
|
||||||
|
Badge,
|
||||||
|
Tooltip
|
||||||
|
} from '@chakra-ui/react'
|
||||||
|
import { useGameStore } from '../store/gameStore'
|
||||||
|
import { BUILDING_INFO } from '../store/gameStore'
|
||||||
|
|
||||||
|
interface BuildingInfo {
|
||||||
|
cost: number
|
||||||
|
levelRequirement: number
|
||||||
|
title: string
|
||||||
|
description: string
|
||||||
|
production: {
|
||||||
|
points?: number
|
||||||
|
techParts?: number
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
export function NextBuildingPreview() {
|
||||||
|
const { playerLevel } = useGameStore()
|
||||||
|
|
||||||
|
// Find the next building that's not yet available
|
||||||
|
const nextBuilding = Object.entries(BUILDING_INFO)
|
||||||
|
.find(([_, info]) => info.levelRequirement > playerLevel)
|
||||||
|
|
||||||
|
if (!nextBuilding) return null
|
||||||
|
|
||||||
|
const [id, info] = nextBuilding as [string, BuildingInfo]
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Tooltip label={`Requires level ${info.levelRequirement}`}>
|
||||||
|
<Box
|
||||||
|
bg="gray.800"
|
||||||
|
p={4}
|
||||||
|
borderRadius="lg"
|
||||||
|
border="1px"
|
||||||
|
borderColor="gray.700"
|
||||||
|
opacity={0.7}
|
||||||
|
cursor="not-allowed"
|
||||||
|
>
|
||||||
|
<VStack align="stretch" spacing={2}>
|
||||||
|
<Box display="flex" justifyContent="space-between" alignItems="center">
|
||||||
|
<Text fontWeight="bold">{info.title}</Text>
|
||||||
|
<Badge colorScheme="red">Locked</Badge>
|
||||||
|
</Box>
|
||||||
|
<Text fontSize="sm" color="gray.400">{info.description}</Text>
|
||||||
|
<Box display="flex" justifyContent="space-between" alignItems="center">
|
||||||
|
<Text>Cost: {info.cost} points</Text>
|
||||||
|
<Text>Level Required: {info.levelRequirement}</Text>
|
||||||
|
</Box>
|
||||||
|
<Box>
|
||||||
|
<Text fontSize="sm">Production:</Text>
|
||||||
|
{info.production.points && (
|
||||||
|
<Text fontSize="sm">Points: {info.production.points}/s</Text>
|
||||||
|
)}
|
||||||
|
{info.production.techParts && (
|
||||||
|
<Text fontSize="sm">Tech Parts: {info.production.techParts}/s</Text>
|
||||||
|
)}
|
||||||
|
</Box>
|
||||||
|
</VStack>
|
||||||
|
</Box>
|
||||||
|
</Tooltip>
|
||||||
|
)
|
||||||
|
}
|
||||||
21
src/components/ResourceDisplay.tsx
Normal file
21
src/components/ResourceDisplay.tsx
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
import { Box, HStack, Text } from '@chakra-ui/react'
|
||||||
|
import { useGameStore } from '../store/gameStore'
|
||||||
|
|
||||||
|
export function ResourceDisplay() {
|
||||||
|
const { points, techParts, pointsPerSecond, techPartsPerSecond } = useGameStore()
|
||||||
|
|
||||||
|
return (
|
||||||
|
<HStack spacing={8} justify="center">
|
||||||
|
<Box textAlign="center">
|
||||||
|
<Text fontSize="xl" fontWeight="bold">Points</Text>
|
||||||
|
<Text fontSize="2xl">{Math.floor(points)}</Text>
|
||||||
|
<Text fontSize="sm" color="green.400">+{pointsPerSecond}/s</Text>
|
||||||
|
</Box>
|
||||||
|
<Box textAlign="center">
|
||||||
|
<Text fontSize="xl" fontWeight="bold">Tech Parts</Text>
|
||||||
|
<Text fontSize="2xl">{Math.floor(techParts)}</Text>
|
||||||
|
<Text fontSize="sm" color="blue.400">+{techPartsPerSecond}/s</Text>
|
||||||
|
</Box>
|
||||||
|
</HStack>
|
||||||
|
)
|
||||||
|
}
|
||||||
72
src/index.css
Normal file
72
src/index.css
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
@tailwind base;
|
||||||
|
@tailwind components;
|
||||||
|
@tailwind utilities;
|
||||||
|
|
||||||
|
:root {
|
||||||
|
font-family: system-ui, Avenir, Helvetica, Arial, sans-serif;
|
||||||
|
line-height: 1.5;
|
||||||
|
font-weight: 400;
|
||||||
|
|
||||||
|
color-scheme: light dark;
|
||||||
|
color: rgba(255, 255, 255, 0.87);
|
||||||
|
background-color: #242424;
|
||||||
|
|
||||||
|
font-synthesis: none;
|
||||||
|
text-rendering: optimizeLegibility;
|
||||||
|
-webkit-font-smoothing: antialiased;
|
||||||
|
-moz-osx-font-smoothing: grayscale;
|
||||||
|
}
|
||||||
|
|
||||||
|
a {
|
||||||
|
font-weight: 500;
|
||||||
|
color: #646cff;
|
||||||
|
text-decoration: inherit;
|
||||||
|
}
|
||||||
|
a:hover {
|
||||||
|
color: #535bf2;
|
||||||
|
}
|
||||||
|
|
||||||
|
body {
|
||||||
|
margin: 0;
|
||||||
|
display: flex;
|
||||||
|
place-items: center;
|
||||||
|
min-width: 320px;
|
||||||
|
min-height: 100vh;
|
||||||
|
}
|
||||||
|
|
||||||
|
h1 {
|
||||||
|
font-size: 3.2em;
|
||||||
|
line-height: 1.1;
|
||||||
|
}
|
||||||
|
|
||||||
|
button {
|
||||||
|
border-radius: 8px;
|
||||||
|
border: 1px solid transparent;
|
||||||
|
padding: 0.6em 1.2em;
|
||||||
|
font-size: 1em;
|
||||||
|
font-weight: 500;
|
||||||
|
font-family: inherit;
|
||||||
|
background-color: #1a1a1a;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: border-color 0.25s;
|
||||||
|
}
|
||||||
|
button:hover {
|
||||||
|
border-color: #646cff;
|
||||||
|
}
|
||||||
|
button:focus,
|
||||||
|
button:focus-visible {
|
||||||
|
outline: 4px auto -webkit-focus-ring-color;
|
||||||
|
}
|
||||||
|
|
||||||
|
@media (prefers-color-scheme: light) {
|
||||||
|
:root {
|
||||||
|
color: #213547;
|
||||||
|
background-color: #ffffff;
|
||||||
|
}
|
||||||
|
a:hover {
|
||||||
|
color: #747bff;
|
||||||
|
}
|
||||||
|
button {
|
||||||
|
background-color: #f9f9f9;
|
||||||
|
}
|
||||||
|
}
|
||||||
10
src/main.tsx
Normal file
10
src/main.tsx
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
import { StrictMode } from 'react'
|
||||||
|
import { createRoot } from 'react-dom/client'
|
||||||
|
import './index.css'
|
||||||
|
import App from './App.tsx'
|
||||||
|
|
||||||
|
createRoot(document.getElementById('root')!).render(
|
||||||
|
<StrictMode>
|
||||||
|
<App />
|
||||||
|
</StrictMode>,
|
||||||
|
)
|
||||||
446
src/store/gameStore.ts
Normal file
446
src/store/gameStore.ts
Normal file
@ -0,0 +1,446 @@
|
|||||||
|
import { create } from 'zustand'
|
||||||
|
import { persist } from 'zustand/middleware'
|
||||||
|
|
||||||
|
interface BuildingInfo {
|
||||||
|
id: string
|
||||||
|
cost: number
|
||||||
|
levelRequirement: number
|
||||||
|
title: string
|
||||||
|
description: string
|
||||||
|
production: {
|
||||||
|
points?: number
|
||||||
|
techParts?: number
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
interface GameState {
|
||||||
|
// Resources
|
||||||
|
points: number
|
||||||
|
techParts: number
|
||||||
|
|
||||||
|
// Buildings
|
||||||
|
mouseFarms: number
|
||||||
|
keyboardFactories: number
|
||||||
|
monitorDisplays: number
|
||||||
|
serverRooms: number
|
||||||
|
dataCenters: number
|
||||||
|
dataCities: number
|
||||||
|
dataCountries: number
|
||||||
|
dataContinents: number
|
||||||
|
dataWorlds: number
|
||||||
|
dataMoons: number
|
||||||
|
dataSolarSystems: number
|
||||||
|
dataGalaxies: number
|
||||||
|
dataUniverses: number
|
||||||
|
dataGods: number
|
||||||
|
|
||||||
|
// Building Levels
|
||||||
|
mouseFarmsLevel: number
|
||||||
|
keyboardFactoriesLevel: number
|
||||||
|
monitorDisplaysLevel: number
|
||||||
|
serverRoomsLevel: number
|
||||||
|
dataCentersLevel: number
|
||||||
|
dataCitiesLevel: number
|
||||||
|
dataCountriesLevel: number
|
||||||
|
dataContinentsLevel: number
|
||||||
|
dataWorldsLevel: number
|
||||||
|
dataMoonsLevel: number
|
||||||
|
dataSolarSystemsLevel: number
|
||||||
|
dataGalaxiesLevel: number
|
||||||
|
dataUniversesLevel: number
|
||||||
|
dataGodsLevel: number
|
||||||
|
|
||||||
|
// Upgrades
|
||||||
|
autoClickers: number
|
||||||
|
clickPower: number
|
||||||
|
|
||||||
|
// Production rates
|
||||||
|
pointsPerSecond: number
|
||||||
|
techPartsPerSecond: number
|
||||||
|
|
||||||
|
// Special purchases
|
||||||
|
clickMultiplier: number
|
||||||
|
multiplierEndTime: number | null
|
||||||
|
|
||||||
|
// Player level
|
||||||
|
playerLevel: number
|
||||||
|
|
||||||
|
// Actions
|
||||||
|
click: () => void
|
||||||
|
buyBuilding: (buildingType: BuildingType) => void
|
||||||
|
buyUpgrade: (upgradeType: UpgradeType) => void
|
||||||
|
resetGame: () => void
|
||||||
|
tick: () => void
|
||||||
|
buyMultiplier: (duration: number, multiplier: number) => void
|
||||||
|
upgradeBuilding: (buildingType: BuildingType) => void
|
||||||
|
|
||||||
|
// New getter for available buildings
|
||||||
|
getAvailableBuildings: () => BuildingInfo[]
|
||||||
|
}
|
||||||
|
|
||||||
|
type BuildingType =
|
||||||
|
| 'mouseFarms'
|
||||||
|
| 'keyboardFactories'
|
||||||
|
| 'monitorDisplays'
|
||||||
|
| 'serverRooms'
|
||||||
|
| 'dataCenters'
|
||||||
|
| 'dataCities'
|
||||||
|
| 'dataCountries'
|
||||||
|
| 'dataContinents'
|
||||||
|
| 'dataWorlds'
|
||||||
|
| 'dataMoons'
|
||||||
|
| 'dataSolarSystems'
|
||||||
|
| 'dataGalaxies'
|
||||||
|
| 'dataUniverses'
|
||||||
|
| 'dataGods'
|
||||||
|
|
||||||
|
type UpgradeType = 'autoClickers' | 'clickPower'
|
||||||
|
|
||||||
|
const initialState = {
|
||||||
|
points: 0,
|
||||||
|
techParts: 0,
|
||||||
|
mouseFarms: 0,
|
||||||
|
keyboardFactories: 0,
|
||||||
|
monitorDisplays: 0,
|
||||||
|
serverRooms: 0,
|
||||||
|
dataCenters: 0,
|
||||||
|
dataCities: 0,
|
||||||
|
dataCountries: 0,
|
||||||
|
dataContinents: 0,
|
||||||
|
dataWorlds: 0,
|
||||||
|
dataMoons: 0,
|
||||||
|
dataSolarSystems: 0,
|
||||||
|
dataGalaxies: 0,
|
||||||
|
dataUniverses: 0,
|
||||||
|
dataGods: 0,
|
||||||
|
mouseFarmsLevel: 1,
|
||||||
|
keyboardFactoriesLevel: 1,
|
||||||
|
monitorDisplaysLevel: 1,
|
||||||
|
serverRoomsLevel: 1,
|
||||||
|
dataCentersLevel: 1,
|
||||||
|
dataCitiesLevel: 1,
|
||||||
|
dataCountriesLevel: 1,
|
||||||
|
dataContinentsLevel: 1,
|
||||||
|
dataWorldsLevel: 1,
|
||||||
|
dataMoonsLevel: 1,
|
||||||
|
dataSolarSystemsLevel: 1,
|
||||||
|
dataGalaxiesLevel: 1,
|
||||||
|
dataUniversesLevel: 1,
|
||||||
|
dataGodsLevel: 1,
|
||||||
|
autoClickers: 0,
|
||||||
|
clickPower: 1,
|
||||||
|
pointsPerSecond: 0,
|
||||||
|
techPartsPerSecond: 0,
|
||||||
|
clickMultiplier: 1,
|
||||||
|
multiplierEndTime: null,
|
||||||
|
playerLevel: 1,
|
||||||
|
}
|
||||||
|
|
||||||
|
// Production rates per building
|
||||||
|
const PRODUCTION_RATES = {
|
||||||
|
mouseFarms: { points: 0.1, techParts: 0 },
|
||||||
|
keyboardFactories: { points: 0, techParts: 0.05 },
|
||||||
|
monitorDisplays: { points: 0.2, techParts: 0.1 },
|
||||||
|
serverRooms: { points: 1, techParts: 0.5 },
|
||||||
|
dataCenters: { points: 5, techParts: 2 },
|
||||||
|
dataCities: { points: 25, techParts: 10 },
|
||||||
|
dataCountries: { points: 100, techParts: 40 },
|
||||||
|
dataContinents: { points: 500, techParts: 200 },
|
||||||
|
dataWorlds: { points: 2500, techParts: 1000 },
|
||||||
|
dataMoons: { points: 10000, techParts: 4000 },
|
||||||
|
dataSolarSystems: { points: 50000, techParts: 20000 },
|
||||||
|
dataGalaxies: { points: 250000, techParts: 100000 },
|
||||||
|
dataUniverses: { points: 1000000, techParts: 400000 },
|
||||||
|
dataGods: { points: 5000000, techParts: 2000000 },
|
||||||
|
}
|
||||||
|
|
||||||
|
// Building costs
|
||||||
|
const BUILDING_COSTS = {
|
||||||
|
mouseFarms: 10,
|
||||||
|
keyboardFactories: 50,
|
||||||
|
monitorDisplays: 100,
|
||||||
|
serverRooms: 500,
|
||||||
|
dataCenters: 1000,
|
||||||
|
dataCities: 5000,
|
||||||
|
dataCountries: 25000,
|
||||||
|
dataContinents: 100000,
|
||||||
|
dataWorlds: 500000,
|
||||||
|
dataMoons: 2000000,
|
||||||
|
dataSolarSystems: 10000000,
|
||||||
|
dataGalaxies: 50000000,
|
||||||
|
dataUniverses: 200000000,
|
||||||
|
dataGods: 1000000000,
|
||||||
|
}
|
||||||
|
|
||||||
|
// Building level requirements
|
||||||
|
const BUILDING_LEVEL_REQUIREMENTS = {
|
||||||
|
mouseFarms: 1,
|
||||||
|
keyboardFactories: 1,
|
||||||
|
monitorDisplays: 1,
|
||||||
|
serverRooms: 1,
|
||||||
|
dataCenters: 1,
|
||||||
|
dataCities: 5,
|
||||||
|
dataCountries: 10,
|
||||||
|
dataContinents: 20,
|
||||||
|
dataWorlds: 30,
|
||||||
|
dataMoons: 40,
|
||||||
|
dataSolarSystems: 50,
|
||||||
|
dataGalaxies: 60,
|
||||||
|
dataUniverses: 70,
|
||||||
|
dataGods: 80,
|
||||||
|
}
|
||||||
|
|
||||||
|
// Special multiplier purchases
|
||||||
|
const MULTIPLIER_PURCHASES = [
|
||||||
|
{ duration: 30, multiplier: 2, cost: 10, name: '30s 2x Click Power' },
|
||||||
|
{ duration: 60, multiplier: 2, cost: 15, name: '1m 2x Click Power' },
|
||||||
|
{ duration: 30, multiplier: 3, cost: 25, name: '30s 3x Click Power' },
|
||||||
|
{ duration: 60, multiplier: 3, cost: 35, name: '1m 3x Click Power' },
|
||||||
|
{ duration: 30, multiplier: 5, cost: 50, name: '30s 5x Click Power' },
|
||||||
|
{ duration: 60, multiplier: 5, cost: 75, name: '1m 5x Click Power' },
|
||||||
|
]
|
||||||
|
|
||||||
|
// Calculate upgrade cost based on current level
|
||||||
|
const calculateUpgradeCost = (buildingType: BuildingType, currentLevel: number): number => {
|
||||||
|
const baseCost = BUILDING_COSTS[buildingType]
|
||||||
|
return Math.floor(baseCost * Math.pow(1.5, currentLevel - 1))
|
||||||
|
}
|
||||||
|
|
||||||
|
// Building costs and level requirements
|
||||||
|
export const BUILDING_INFO = {
|
||||||
|
mouseFarms: {
|
||||||
|
cost: 10,
|
||||||
|
levelRequirement: 1,
|
||||||
|
title: 'Mouse Farm',
|
||||||
|
description: 'A basic facility that produces computer mice. Each mouse farm generates points automatically.',
|
||||||
|
production: { points: 0.1 }
|
||||||
|
},
|
||||||
|
keyboardFactories: {
|
||||||
|
cost: 50,
|
||||||
|
levelRequirement: 1,
|
||||||
|
title: 'Keyboard Factory',
|
||||||
|
description: 'Manufactures mechanical keyboards and generates tech parts. Essential for advanced upgrades.',
|
||||||
|
production: { techParts: 0.05 }
|
||||||
|
},
|
||||||
|
monitorDisplays: {
|
||||||
|
cost: 100,
|
||||||
|
levelRequirement: 1,
|
||||||
|
title: 'Monitor Display',
|
||||||
|
description: 'High-resolution displays that generate both points and tech parts. A balanced production facility.',
|
||||||
|
production: { points: 0.2, techParts: 0.1 }
|
||||||
|
},
|
||||||
|
serverRooms: {
|
||||||
|
cost: 500,
|
||||||
|
levelRequirement: 1,
|
||||||
|
title: 'Server Room',
|
||||||
|
description: 'A powerful facility that generates significant amounts of both resources. Requires proper cooling.',
|
||||||
|
production: { points: 1, techParts: 0.5 }
|
||||||
|
},
|
||||||
|
dataCenters: {
|
||||||
|
cost: 1000,
|
||||||
|
levelRequirement: 1,
|
||||||
|
title: 'Data Center',
|
||||||
|
description: 'The ultimate production facility. Generates massive amounts of resources but requires significant investment.',
|
||||||
|
production: { points: 5, techParts: 2 }
|
||||||
|
},
|
||||||
|
dataCities: {
|
||||||
|
cost: 5000,
|
||||||
|
levelRequirement: 5,
|
||||||
|
title: 'Data City',
|
||||||
|
description: 'A massive network of data centers spanning an entire city. Requires level 5 to unlock.',
|
||||||
|
production: { points: 25, techParts: 10 }
|
||||||
|
},
|
||||||
|
dataCountries: {
|
||||||
|
cost: 25000,
|
||||||
|
levelRequirement: 10,
|
||||||
|
title: 'Data Country',
|
||||||
|
description: 'A country-wide network of data cities. Requires level 10 to unlock.',
|
||||||
|
production: { points: 100, techParts: 40 }
|
||||||
|
},
|
||||||
|
dataContinents: {
|
||||||
|
cost: 100000,
|
||||||
|
levelRequirement: 20,
|
||||||
|
title: 'Data Continent',
|
||||||
|
description: 'A continent-spanning network of data countries. Requires level 20 to unlock.',
|
||||||
|
production: { points: 500, techParts: 200 }
|
||||||
|
},
|
||||||
|
dataWorlds: {
|
||||||
|
cost: 500000,
|
||||||
|
levelRequirement: 30,
|
||||||
|
title: 'Data World',
|
||||||
|
description: 'A world-wide network of data continents. Requires level 30 to unlock.',
|
||||||
|
production: { points: 2500, techParts: 1000 }
|
||||||
|
},
|
||||||
|
dataMoons: {
|
||||||
|
cost: 2000000,
|
||||||
|
levelRequirement: 40,
|
||||||
|
title: 'Data Moon',
|
||||||
|
description: 'A moon-sized data processing facility. Requires level 40 to unlock.',
|
||||||
|
production: { points: 10000, techParts: 4000 }
|
||||||
|
},
|
||||||
|
dataSolarSystems: {
|
||||||
|
cost: 10000000,
|
||||||
|
levelRequirement: 50,
|
||||||
|
title: 'Data Solar System',
|
||||||
|
description: 'A solar system-wide network of data moons. Requires level 50 to unlock.',
|
||||||
|
production: { points: 50000, techParts: 20000 }
|
||||||
|
},
|
||||||
|
dataGalaxies: {
|
||||||
|
cost: 50000000,
|
||||||
|
levelRequirement: 60,
|
||||||
|
title: 'Data Galaxy',
|
||||||
|
description: 'A galaxy-spanning network of data solar systems. Requires level 60 to unlock.',
|
||||||
|
production: { points: 250000, techParts: 100000 }
|
||||||
|
},
|
||||||
|
dataUniverses: {
|
||||||
|
cost: 200000000,
|
||||||
|
levelRequirement: 70,
|
||||||
|
title: 'Data Universe',
|
||||||
|
description: 'A universe-wide network of data galaxies. Requires level 70 to unlock.',
|
||||||
|
production: { points: 1000000, techParts: 400000 }
|
||||||
|
},
|
||||||
|
dataGods: {
|
||||||
|
cost: 1000000000,
|
||||||
|
levelRequirement: 80,
|
||||||
|
title: 'Data God',
|
||||||
|
description: 'The ultimate data processing entity. Requires level 80 to unlock.',
|
||||||
|
production: { points: 5000000, techParts: 2000000 }
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Helper function to get available buildings based on player level
|
||||||
|
const getAvailableBuildings = (playerLevel: number) => {
|
||||||
|
return Object.entries(BUILDING_INFO)
|
||||||
|
.filter(([_, info]) => info.levelRequirement <= playerLevel)
|
||||||
|
.map(([key, info]) => ({
|
||||||
|
id: key,
|
||||||
|
...info
|
||||||
|
}))
|
||||||
|
.sort((a, b) => a.cost - b.cost)
|
||||||
|
}
|
||||||
|
|
||||||
|
export const useGameStore = create<GameState>()(
|
||||||
|
persist(
|
||||||
|
(set, get) => ({
|
||||||
|
...initialState,
|
||||||
|
|
||||||
|
click: () => {
|
||||||
|
const { clickPower, autoClickers, clickMultiplier } = get()
|
||||||
|
const pointsPerClick = clickPower * (1 + autoClickers * 0.1) * clickMultiplier
|
||||||
|
set((state) => ({
|
||||||
|
points: state.points + pointsPerClick,
|
||||||
|
}))
|
||||||
|
},
|
||||||
|
|
||||||
|
buyBuilding: (buildingType: BuildingType) => {
|
||||||
|
const state = get()
|
||||||
|
const cost = BUILDING_COSTS[buildingType]
|
||||||
|
if (state.points >= cost) {
|
||||||
|
set((state) => {
|
||||||
|
const newCount = state[buildingType] + 1
|
||||||
|
const rates = PRODUCTION_RATES[buildingType]
|
||||||
|
const level = state[`${buildingType}Level` as keyof GameState] as number
|
||||||
|
|
||||||
|
return {
|
||||||
|
points: state.points - cost,
|
||||||
|
[buildingType]: newCount,
|
||||||
|
pointsPerSecond: state.pointsPerSecond + rates.points * level,
|
||||||
|
techPartsPerSecond: state.techPartsPerSecond + rates.techParts * level,
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
upgradeBuilding: (buildingType: BuildingType) => {
|
||||||
|
const state = get()
|
||||||
|
const currentLevel = state[`${buildingType}Level` as keyof GameState] as number
|
||||||
|
const upgradeCost = calculateUpgradeCost(buildingType, currentLevel)
|
||||||
|
|
||||||
|
if (state.points >= upgradeCost) {
|
||||||
|
set((state) => {
|
||||||
|
const rates = PRODUCTION_RATES[buildingType]
|
||||||
|
const count = state[buildingType]
|
||||||
|
const newLevel = currentLevel + 1
|
||||||
|
|
||||||
|
return {
|
||||||
|
points: state.points - upgradeCost,
|
||||||
|
[`${buildingType}Level`]: newLevel,
|
||||||
|
pointsPerSecond: state.pointsPerSecond + rates.points * count,
|
||||||
|
techPartsPerSecond: state.techPartsPerSecond + rates.techParts * count,
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
buyUpgrade: (upgradeType: UpgradeType) => {
|
||||||
|
const state = get()
|
||||||
|
const upgradeCosts: Record<UpgradeType, number> = {
|
||||||
|
autoClickers: 50,
|
||||||
|
clickPower: 20,
|
||||||
|
}
|
||||||
|
|
||||||
|
const cost = upgradeCosts[upgradeType]
|
||||||
|
if (state.points >= cost) {
|
||||||
|
set((state) => ({
|
||||||
|
points: state.points - cost,
|
||||||
|
[upgradeType]: state[upgradeType] + 1,
|
||||||
|
}))
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
buyMultiplier: (duration: number, multiplier: number) => {
|
||||||
|
const state = get()
|
||||||
|
const purchase = MULTIPLIER_PURCHASES.find(
|
||||||
|
p => p.duration === duration && p.multiplier === multiplier
|
||||||
|
)
|
||||||
|
|
||||||
|
if (purchase && state.techParts >= purchase.cost) {
|
||||||
|
const now = Date.now()
|
||||||
|
set((state) => ({
|
||||||
|
techParts: state.techParts - purchase.cost,
|
||||||
|
clickMultiplier: multiplier,
|
||||||
|
multiplierEndTime: now + duration * 1000,
|
||||||
|
}))
|
||||||
|
}
|
||||||
|
},
|
||||||
|
|
||||||
|
tick: () => {
|
||||||
|
const state = get()
|
||||||
|
const now = Date.now()
|
||||||
|
|
||||||
|
// Check if multiplier has expired
|
||||||
|
if (state.multiplierEndTime && now >= state.multiplierEndTime) {
|
||||||
|
set({ clickMultiplier: 1, multiplierEndTime: null })
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update player level based on points per second
|
||||||
|
const newLevel = Math.floor(Math.log10(state.pointsPerSecond + 1)) + 1
|
||||||
|
if (newLevel !== state.playerLevel) {
|
||||||
|
set({ playerLevel: newLevel })
|
||||||
|
}
|
||||||
|
|
||||||
|
// Calculate resources gained in this tick (1/10th of a second)
|
||||||
|
const pointsGained = state.pointsPerSecond / 10
|
||||||
|
const techPartsGained = state.techPartsPerSecond / 10
|
||||||
|
|
||||||
|
set({
|
||||||
|
points: state.points + pointsGained,
|
||||||
|
techParts: state.techParts + techPartsGained,
|
||||||
|
})
|
||||||
|
},
|
||||||
|
|
||||||
|
resetGame: () => {
|
||||||
|
set(initialState)
|
||||||
|
},
|
||||||
|
|
||||||
|
// Add new getter for available buildings
|
||||||
|
getAvailableBuildings: () => {
|
||||||
|
const state = get()
|
||||||
|
return getAvailableBuildings(state.playerLevel)
|
||||||
|
},
|
||||||
|
}),
|
||||||
|
{
|
||||||
|
name: 'game-storage',
|
||||||
|
}
|
||||||
|
)
|
||||||
|
)
|
||||||
25
src/theme.ts
Normal file
25
src/theme.ts
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
import { extendTheme } from '@chakra-ui/react'
|
||||||
|
|
||||||
|
const theme = extendTheme({
|
||||||
|
config: {
|
||||||
|
initialColorMode: 'dark',
|
||||||
|
useSystemColorMode: false,
|
||||||
|
},
|
||||||
|
styles: {
|
||||||
|
global: {
|
||||||
|
body: {
|
||||||
|
bg: 'gray.900',
|
||||||
|
color: 'white',
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
components: {
|
||||||
|
Button: {
|
||||||
|
defaultProps: {
|
||||||
|
colorScheme: 'blue',
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
})
|
||||||
|
|
||||||
|
export default theme
|
||||||
1
src/vite-env.d.ts
vendored
Normal file
1
src/vite-env.d.ts
vendored
Normal file
@ -0,0 +1 @@
|
|||||||
|
/// <reference types="vite/client" />
|
||||||
11
tailwind.config.js
Normal file
11
tailwind.config.js
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
/** @type {import('tailwindcss').Config} */
|
||||||
|
export default {
|
||||||
|
content: [
|
||||||
|
"./index.html",
|
||||||
|
"./src/**/*.{js,ts,jsx,tsx}",
|
||||||
|
],
|
||||||
|
theme: {
|
||||||
|
extend: {},
|
||||||
|
},
|
||||||
|
plugins: [],
|
||||||
|
}
|
||||||
26
tsconfig.app.json
Normal file
26
tsconfig.app.json
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
{
|
||||||
|
"compilerOptions": {
|
||||||
|
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
|
||||||
|
"target": "ES2020",
|
||||||
|
"useDefineForClassFields": true,
|
||||||
|
"lib": ["ES2020", "DOM", "DOM.Iterable"],
|
||||||
|
"module": "ESNext",
|
||||||
|
"skipLibCheck": true,
|
||||||
|
|
||||||
|
/* Bundler mode */
|
||||||
|
"moduleResolution": "bundler",
|
||||||
|
"allowImportingTsExtensions": true,
|
||||||
|
"isolatedModules": true,
|
||||||
|
"moduleDetection": "force",
|
||||||
|
"noEmit": true,
|
||||||
|
"jsx": "react-jsx",
|
||||||
|
|
||||||
|
/* Linting */
|
||||||
|
"strict": true,
|
||||||
|
"noUnusedLocals": true,
|
||||||
|
"noUnusedParameters": true,
|
||||||
|
"noFallthroughCasesInSwitch": true,
|
||||||
|
"noUncheckedSideEffectImports": true
|
||||||
|
},
|
||||||
|
"include": ["src"]
|
||||||
|
}
|
||||||
7
tsconfig.json
Normal file
7
tsconfig.json
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
{
|
||||||
|
"files": [],
|
||||||
|
"references": [
|
||||||
|
{ "path": "./tsconfig.app.json" },
|
||||||
|
{ "path": "./tsconfig.node.json" }
|
||||||
|
]
|
||||||
|
}
|
||||||
24
tsconfig.node.json
Normal file
24
tsconfig.node.json
Normal file
@ -0,0 +1,24 @@
|
|||||||
|
{
|
||||||
|
"compilerOptions": {
|
||||||
|
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.node.tsbuildinfo",
|
||||||
|
"target": "ES2022",
|
||||||
|
"lib": ["ES2023"],
|
||||||
|
"module": "ESNext",
|
||||||
|
"skipLibCheck": true,
|
||||||
|
|
||||||
|
/* Bundler mode */
|
||||||
|
"moduleResolution": "bundler",
|
||||||
|
"allowImportingTsExtensions": true,
|
||||||
|
"isolatedModules": true,
|
||||||
|
"moduleDetection": "force",
|
||||||
|
"noEmit": true,
|
||||||
|
|
||||||
|
/* Linting */
|
||||||
|
"strict": true,
|
||||||
|
"noUnusedLocals": true,
|
||||||
|
"noUnusedParameters": true,
|
||||||
|
"noFallthroughCasesInSwitch": true,
|
||||||
|
"noUncheckedSideEffectImports": true
|
||||||
|
},
|
||||||
|
"include": ["vite.config.ts"]
|
||||||
|
}
|
||||||
7
vite.config.ts
Normal file
7
vite.config.ts
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
import { defineConfig } from 'vite'
|
||||||
|
import react from '@vitejs/plugin-react'
|
||||||
|
|
||||||
|
// https://vite.dev/config/
|
||||||
|
export default defineConfig({
|
||||||
|
plugins: [react()],
|
||||||
|
})
|
||||||
Loading…
x
Reference in New Issue
Block a user