Refactor ResourceDisplay component for improved layout and styling. Updated spacing and alignment for better visual presentation of points, click power, and player level. Added tooltips for progress information and adjusted padding in App layout.
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@ -137,7 +137,7 @@ function App() {
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cursor="pointer"
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cursor="pointer"
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>
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>
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<ResourceDisplay />
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<ResourceDisplay />
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<Box pt="180px">
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<Box pt="100px">
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<Container maxW="container.xl">
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<Container maxW="container.xl">
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<VStack spacing={8}>
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<VStack spacing={8}>
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<Box textAlign="center" w="full">
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<Box textAlign="center" w="full">
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BIN
src/assets/logo.png
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BIN
src/assets/logo.png
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After Width: | Height: | Size: 1.5 MiB |
@ -1,4 +1,4 @@
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import { Box, HStack, Text, Progress, VStack } from '@chakra-ui/react'
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import { Box, HStack, Text, Progress, Flex, Divider, Tooltip } from '@chakra-ui/react'
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import { useGameStore } from '../store/gameStore'
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import { useGameStore } from '../store/gameStore'
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export function ResourceDisplay() {
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export function ResourceDisplay() {
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@ -29,40 +29,63 @@ export function ResourceDisplay() {
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right={0}
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right={0}
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zIndex={100}
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zIndex={100}
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bg="gray.900"
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bg="gray.900"
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py={4}
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py={2}
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borderBottom="1px"
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borderBottom="1px"
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borderColor="gray.700"
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borderColor="gray.700"
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shadow="lg"
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shadow="lg"
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>
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>
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<VStack spacing={2}>
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<Flex
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<HStack spacing={8} justify="center">
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justify="center"
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<Box textAlign="center">
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align="center"
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<Text fontSize="xl" fontWeight="bold">Points</Text>
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wrap="nowrap"
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<Text fontSize="2xl">{Math.floor(points)}</Text>
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maxW="1200px"
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<Text fontSize="sm" color="green.400">+{pointsPerSecond}/s</Text>
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mx="auto"
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<Text fontSize="sm" color="green.400">Click Power: {actualClickPower}</Text>
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px={4}
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{activeMultipliers.length > 0 && (
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gap={4}
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<Text fontSize="sm" color="yellow.400">{totalMultiplier}x Active</Text>
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>
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)}
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{/* Points */}
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</Box>
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<Box textAlign="center" minW="120px">
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</HStack>
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<Text fontSize="sm" fontWeight="bold">Points</Text>
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<Box w="full" maxW="600px" px={4}>
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<Text fontSize="md" fontWeight="bold">{Math.floor(points)}</Text>
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<HStack justify="space-between" mb={1}>
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<Text fontSize="xs" color="green.400">+{pointsPerSecond.toFixed(1)}/s</Text>
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<Text fontSize="sm" color="gray.400">Level {playerLevel}</Text>
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<Text fontSize="sm" color="gray.400">Level {playerLevel + 1}</Text>
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</HStack>
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<Progress
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value={progress}
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colorScheme="green"
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size="sm"
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borderRadius="full"
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bg="gray.700"
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/>
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<Text fontSize="xs" color="gray.500" mt={1} textAlign="center">
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{pointsPerSecond.toFixed(1)}/{nextLevelPPS} PPS
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</Text>
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</Box>
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</Box>
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</VStack>
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<Divider orientation="vertical" h="40px" />
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{/* Click Power */}
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<Box textAlign="center" minW="120px">
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<Text fontSize="sm" fontWeight="bold">Click Power</Text>
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<Text fontSize="md">{actualClickPower}</Text>
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{activeMultipliers.length > 0 && (
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<Text fontSize="xs" color="yellow.400">{totalMultiplier}x Active</Text>
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)}
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</Box>
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<Divider orientation="vertical" h="40px" />
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{/* Level */}
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<Box textAlign="center" minW="80px">
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<Text fontSize="sm" fontWeight="bold">Level</Text>
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<Text fontSize="md">{playerLevel}</Text>
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</Box>
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{/* Progress to next level */}
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<Tooltip label={`${pointsPerSecond.toFixed(1)}/${nextLevelPPS} PPS`}>
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<Box flex="1" maxW="300px">
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<Flex justify="space-between" mb={1}>
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<Text fontSize="xs" color="gray.400">Level {playerLevel}</Text>
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<Text fontSize="xs" color="gray.400">Level {playerLevel + 1}</Text>
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</Flex>
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<Progress
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value={progress}
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colorScheme="green"
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size="sm"
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borderRadius="full"
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bg="gray.700"
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/>
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</Box>
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</Tooltip>
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</Flex>
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</Box>
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</Box>
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)
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)
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}
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}
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